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He was an avid fisherman who loved to read. Mark loved the outdoors and working with his bare hands. Mark graduated from Niagara Falls High School in 1972 and moved to the Tampa Bay area shortly thereafter and remained there for 10 years before returning to Niagara Falls. Mark was born on Septemin Niagara Falls to Frank and Ruth (Hodgkiss) Downie. Downie, age 58, of Niagara Falls, passed away peacefully on Novemafter fighting a long, hard battle with cancer. So I'd expect the game to look very much like this when it ships.Mark F.
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We've been down that road, and I think we've settled on the look. The environments took a little more work to figure out what's going to match the look of these models and make for a cohesive game world. Again, the models, we know the what style that is, we just have to do adjustments. We've been in production on this game for several years already, and a lot of that time was spent experimenting with the look and feel and artistic styles. Mark: This is all as close as it can feel, game development always brings change, but it's very representative of our intentions. Now the footage we're seeing here, it's pre-alpha? A lot of our guys are long-time 40k fans, tabletop players, fans galore, so they've got a very heavy investment in Warhammer 40k. Warhammer Online is EA Mythic, it's two different IPs. I know it's two different worlds and two different companies involved, but is there any connection at all with Warhammer Online? I think fans of the IP will find that the models generally look very authentic. We've got so much detail and specifications to go off of. I mean, I'm a World Designer, so what I do is focus on filling in some of the blanks that haven't been a focus of 40k up to this point. In fact, it's a great IP to be working on since Games Workshop has done so much ground work aleady. Our character and vehicle modelers, everything they work on they get the miniature to use as their model. I imagine you're making everything as precise as possible to the actual roleplaying game. With that in mind, we're shooting for right now to have the game shipped by the end of Quarter 1 of 2013. THQ fully supports us in this regard, and isn't breathing down our necks saying, "You must ship by a certain date!" They are nurturing this project and we are true to this project so that when we deliver it, it will be everything we want it to be and the community wants it to be. Mark: I should qualify this by saying our primary goal is getting the game right. Mark: That was our main goal, and I hope that works. It's definitely important to show gameplay and get people excited. We'll see where things go - we can't put the cart before the horse.
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Will there be books or anything revolving ar ound the MMO? Pretty much anything that gets added into the 40k universe in our MMO will get added to the canon, part of the war, and will receive the blessing of Games Workshop. Everything we do is with their cooperation and approval. We're working very closely with Games Workshop on this project, so we're not going to be doing a lot of freelancing and going off on our own. Mark: The MMO is using the same engine we used for Darksiders, so people can expect the same quality of visuals. Is there anything else you can say about the game in terms of features? But right now we wanted to let the community know that the game is alive, it's doing well, and we're excited to be working on it.Īll that we've seen in the trailer is actual gameplay footage? I don't have any info on when we can deliver a playable demo. We'll be at GenCon in August, and we'll be launching a community site. Mark Downie: Not yet, just the teaser video for now. Buckle up, engage thrusters and hit the jump for the full conversation. With the previously secretive MMO out in the open, fans are hungry for any and all details about this entry in the beloved 40k franchise.įortunately, Massively made fast friends with Vigil's Mark Downie, who was more than happy to spill the space beans about the look of the game, faithfulness to the IP and Warhammer 40k's release window. Warhammer 40k: Dark Millennium Online is buzzing strong right now, like thousands of armored, heretic-hunting space bees, especially after revealing the trailer earlier this week. Therefore, when buzz erupts to eclipse the noise, it behooves the gamer to sit up and take notice. Let's face it: At E3, every studio, game and gadget struggles to be the talk of the show, but there's just so much going on that most exhibits and demos get lost in the noise.
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